NOTE: Patch 2.0.4 was released today and has caused a lot of small bugs in StarCraft Universe. We are working hard to fix them as quickly as possible.
SCU Website: //upheavalarts.com/starcraftuniv...
SCU Facebook: //www.facebook.com/StarcraftUniv...
SCU Twitter: https://twitter.com/starcraft2scu
For the last two years we've been developing a project known as 'StarCraft Universe', an MMO-Style RPG Mod for StarCraft II.
We're excited to release the single-player Prologue of our game designed to introduce you to our story, and teach you how to play!
StarCraft Universe takes place in an alternate timeline, 11 years after the events which transpire in the 'In Utter Darkness scenario of the StarCraft II: Wings of Liberty campaign. It's our vision of how the universe may have been for any survivors of the hybrid onslaught which ensued, had Kerrigan died.
If you're curious why we're only releasing the single-player content, it's because we need to release this project slowly to ensure all of our core systems work properly. This project is a massive undertaking, which completely alters the way the SC2 engine operates, and we're a very small team without a big QA department. YOU guys will be our quality assurance!
Multiplayer content has been in development for a while now, and we hope to bring you some in a few months if this release runs smoothly.
Upheaval Arts and the evolution of StarCraft Universe:
6 months ago, I formed a company around the project known as 'Upheaval Arts'. Originally, we'd hoped to sustain our projects using the Blizzard Arcade, but with the monetization elements of the Arcade still in the works by Blizzard, we're still forging ahead with the development of StarCraft Universe. While we maintain a lean and efficient operation (I run this thing out of my Dad's basement), we've reached a point where we need funding to continue the project.
These reasons are why I'm now coming to the fanbase, asking for help. I didn't want to ask for anything until we proved that we could make this.
So please, play our Prologue, enjoy yourself, and if you believe we have what it takes to make this game happen and have the extra cash, support us by donating at UpheavalArts.com/StarCraftUniverse. We want to make this game a reality!
En taro Adun!
~Kreation
GAME DEVELOPMENT TEAM
Ryan "Kreation" Winzen
(upheavalarts.com)
- Project Manager
- Creative Director
- Content/Level Design
- Content Scripting
- Asset Implementation
- In game cut-scenes
- Storyline Author
- VO Audio editing
- Physics Engine Editing
Philipp "Mille" Meyer
- Lead Programmer (Held Kreation's hand)
- Core Systems API Developer
- Content Scripting
- Asset Implementation
- Physics Engine Editing
Kiefer "GhostNova" Traub
- Model/Texture editing and creation within 3ds-Max
- Lore Consultant
David "GrowingTuna" Orr
(davidorr.net)
- Musical Composition
Harrison "DarkRevenant" Snodgrass
- Physics Engine
WEB DEVELOPMENT
Malfate
- UpheavalArts.com website developer
VOICE ACTORS
Eric "ZeusLegion" Dieter
(thundergodexpress.com)
- Voice of Zerash, Vorian and Ordherin
- Writing consultant
Danielle McRae
(daniellemcraevo.com)
- Voice of Arley Sims and Adjutant
Michael Gough
(michaelgough.com)
- Voice of General Deckard and Tassadar
PROJECT CONTRIBUTORS
Chris "Freespace" Scubli
(freespacefilms.net)
- Upheaval Arts logo texture
- StarCraft Universe loading screen
- StarCraft Universe logo
- StarCraft Lore Consultant
Nick "JademusSreg" Griffin
- UI graphic elements
- Programming and writing consultant
Andrew Beyer
- Upheaval Arts logo outline
Chris "ProzaicMuze" Griffin
- Class Weapon data
- Miscellaneous data elements
StarCraft® is a registered trademark of Blizzard Entertainment, Inc.
louis vuitton outlet //www.mjsalon.com/event.cfm