Sawasdee Krab Here is my custom bone system for humanoid character I don't hate default 3dsmax character studio biped system But sometime client hate it. So this one is become my rig template for standard humanoid or biped character to save time and ready to add more system from minimun function
What is this ? : - Flexible skeleton system that can reuse again and again - Build from 3dsmax standard bone system and maxscript custom interface - With most use default and optimized function. - Bone placement must quicker and easier than default biped figure mode - More to develop and fix, Work in progress (as always)
Features : - Quick Adjustable Bone (Similar to biped figure mode) - Auto mirror bone adjustment - IK/FK arms and legs - Flexible arms and legs twist ratio - Flexible classic foot roll - Whole character Scale-able - Full FK reset function - Optimize direct node control (Non object name dependent) - Not use any reaction system - No plugin require - Fingers store pose function (WIP)
How to Use : 1. Merge all objects in this file to your character .max file 2. Press "Show All Markers" button located in world ctrl modifier 3. Move and rotate all markers to prefered position on your character 4. Press "Hide All Markers" button located in world ctrl modifier 5. Then press "Align Rig to ..." button and then bone system snap right in place. Ready to skin 6. Delete all objects in layer "FlexyRig_Marker" and delete modifier "Attribute Holder" in world ctrl to clean up
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