The Sims Medieval

From the Manufacturer



The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms.

The Sims go Medieval on you combining classic play mechanics with RPG functionality in a Medieval setting.
View larger. Gameplay: Kingdoms, Heroes and Quests

As with all The Sims games, The Sims Medieval is primarily a Simulation game where the player is responsible for all aspects of their sims' lives. But The Sims Medieval expands on the classic The Sims gameplay formula by affecting the focus of players and their Sims via a change of environment and game mechanics. The game adopts a "what if" scenario, placing your sims in a Medieval setting, complete with castles, monarchs, knights, peasants, intrigue between kingdoms, etc. Thus the question is: What if a The Sims game was set in a Medieval European time period? The answer to this is that although the player must still be very concerned about the day to day happiness, or unhappiness, of their Sims, there are also other concerns appropriate to the time period, or at least the game's interpretation of the time period. This equates to the three-tiered approach to gameplay centered around: kingdom, heroes and quests.

Life in the kingdoms of The Sims Medieval revolve around castles and the other buildings and facilities that are added to a kingdom. As a kingdom is established players codify the overall ambition of their kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom. With each building that is added during the game players gain access to specific hero character types associated with them. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. The cumulative experience of this customization makes up the building blocks of a Sim's day-to-day experience, actions in the kingdom and happiness. Once the player's Sims are established, the game opens up into an additional crucial gameplay area, quests.

Quests in The Sims Medieval contains a certain level of role-playing game mechanics, which is new to The Sims franchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. All quests contain multiple paths towards completion, which are further varied by the fact of the differing strengths and weakness of your chosen heroes. This type of flexibility in quests allows for maximum replay value of the game, as the outcome of quests can vary widely depending on the Sim heroes utilized.

Key Game Features
  • Classic The Sims gameplay set in an exciting Medieval European setting full of adventure, drama, and romance
  • Gameplay requires a balance between the day-to-day wants and needs of Sims heroes, as well as the quests required of the them and the declared goal of the kingdom
  • Light RPG gameplay as players create heroes, send them on epic quests and level up their skills and abilities
  • Quests allow for extensive replay value as players use a combination of up to three Sims heroes, then replay quests using different heroes
  • Fantastic customization options including extensive Medieval attire choices and building creation and decoration options
  • Win/Mac software release allows for play on PC and Macintosh computer systems
Additional Screenshots Kingdom centric gameplay.
View larger.



System Requirements  Minimum Specifications: OS:Mac OS X 10.5.8 Leopard or higher Processor:Intel Core Duo Processor RAM:2 GB Hard Drive:At least 5.3 GB of hard drive space, with at least 1 GB additional space for custom content and saved games Video Card:ATI X1600 or Nvidia 8600 GT with 256 MB of Video RAM Additional Info:This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA class of integrated video cards.


This review is from: The Sims Medieval [Mac Download] (Software Download)



I have no trouble running this on my new Macbook Pro. (15 inch Intel corei7 Sandybridge series)

The graphics are similar to the original Sims 3 game, and are a lot lighter on the graphics card, imo.



The point of this game is to level up a "kingdom" by doing quests with your selected hero characters. You start out making a King or Queen and go through a tutorial that shows you the ropes of the game.



By doing quests, you unlock different parts of your kingdom. You can build sections of your kingdom from the points you gain. The sections you unlock allow you to add a hero character that you can take turns doing quests with.



I feel like this game is a dumbed down version of World of Warcraft. (There is no keyboard involved, just mouse.) But I also think it's really fun just reading the quests and making your own choices to see how everything turns out. If you like grinding, there's a lot of that involved here. You collect flowers, mine rocks, and create potions, remedies, and poisons (depending on your hero.) to get through the game.



User interface is almost the same as Sims 3. The "Mood" bar is replaced with "Focus". Sims no longer need to bathe or use the restroom, those build focus but aren't necessary. Sims also have very very low free will. You are the "watcher" that they worship/fear, kind of like a god. Instead of "wants" your sim has daily responsibilities. Both of which they must complete by end of day otherwise their focus will go down. Sims still have traits. One of the traits has to be a mandatory flaw. I feel like the flaws are very extreme, and don't really balance out their good traits. But I still enjoy seeing my Queen puke after every time she has beer/consumes food.



Don't expect this game to be anything like the Sims 3. Besides some interface similarities, this game is not really that focused on designing buildings, furnishing rooms, or very much free-play. You can still do those things, but only to a certain extent. You start out with very little money and its not enough to do much. Despite all of this, I enjoy getting achievements, completing quests and alternating hero characters.



I think I payed around $35 for the Mac download. There was a coupon code I used on Amazon to get $5 off. I wouldn't pay full price for this in stores. It's not THAT good. It's enough to keep you busy for a while though. But unfortunately like all Sim games, they get boring at some point and you just have to stop and play them again much much later.



Choose wisely :)








Create Date : 22 ตุลาคม 2554
Last Update : 22 ตุลาคม 2554 10:08:43 น. 0 comments
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